3D artist, electrical engineer and developer based in Algeria. I model, simulate and build: from high-fidelity product renders to engineering software.
3D work spanning 2012 to 2026 — modeled, lit and rendered across multiple disciplines.

Vehicles, products and environments modeled from scratch with precision and clean topology.
Product reveals and automotive sequences with cinematic camera work.
Procedural fire, smoke and destruction — from solver setup to final composite.

Desktop apps and automation tools built with Python and Flutter.
The software, languages and platforms behind the engineering, the apps and the 3D.
AWS
Google Cloud
Azure
Appwrite
InfluxDB
Grafana
Node-RED
TIA Portal
Factory I/O
Python
Lua
JavaScript
HTML5
CSS3
WordPress
Maya
3ds Max
Cinema 4D
ZBrush
Substance Painter
After Effects
FumeFX
Faceform
Figma